It was targeted at Business Informatics students who were seeking to learn more about entrepreneurship in the tech world, with all the challenges associated with it. Over the course of 3 days, the participants enjoyed a wide array of activities that propelled them to come up with detailed business plans, all with the help and unlimited support from an amazing team of mentors and trainers in the field.
They received valuable insights and feedback on their ideas, explored co-founding opportunities with like-minded people, polished their teamwork skills, and perhaps most importantly, built a prototype and interacted with possible users. The competition culminated with a pitch delivery from each team in front of a panel of experts. The winners received stationery and other personalized items, as well as additional mentoring.
For most students, Tech Ideas was an introductory touchpoint with the local business environment and their first time as part of a startup-accelerator-like event, which made the experience even more meaningful and exciting. Some of us enjoyed the opportunity to interact with the organizers and participants and were pleasantly surprised by the enthusiasm and passion we were met with. We had the chance to exchange intriguing ideas, charge our batteries up with their energy, and even interview a few brave individuals - their answers can be found at the end.
Although we were impressed by everyone's ingenuity, a few teams piqued our interest a bit more than the rest. During a break, we met Alex, a member of the "Cloșca și puii" team, who was happy to chit-chat with us about the event and his project. Their app aimed to help people develop and improve their public speaking skills, as well as to defeat stage fright and be less camera shy. The final goal was to equip the next generation of influencers and webinar hosts with the necessary confidence and skills. What really intrigued us was their approach - gamification. As this method of learning gains momentum, we notice more tech businesses adopting this style: they propose a challenge, help the user overcome it, and provide gratification at the end.